As our personal gadgets dispatch weekly addiction report cards from the depths of their guilty conscience, now is the time to rethink our relationship to the socially alienating effects of mobile screens.
Play is our antidote.
Through workshops, seminars and prototypes, students of the Master of Arts in Media Design at HEAD – Genève have been researching how we can detach these screens from our retinas and design hybrid forms of discovery combining physical + digital forms of narration, interactivity, and play.
The presentation at swissnex India will give a brief overview of the past ten years of experimental game design and the use of playable interfaces to explore the future of interaction design.
Meet the speakers –
Douglas Edric Stanley teaches Algorithmic Design and Playable Media in the Media Design Master of the Geneva University of Art and Design (HEAD). In 1998 Douglas founded the Atelier Hypermédia at École supérieure d'art d'Aix-en-Provence, an atelier dedicated to the exploration of algorithms and code as artistic materials, with a particular emphasis on the use of play in the exploration of emerging forms. He has organised numerous workshops related to creative programming for various non-profits, museums, universities and art schools. As an artist and curator, he has organised or participated in many international exhibitions related to digital art.
Douglas Edric Stanley
Dr. Bibhudutta Baral did his PhD in cognitive philosophy from Indian Institute of Technology (IIT-D), Delhi. For the last seventeen years he has been teaching at National Institute of Design (NID) campuses at Ahmedabad, Gandhinagar, and Bangalore. He has more than 20 years of teaching and research experience. His is currently involved in research in the area of Web-based Design Education, Digital Archive on Indian Crafts, Design education and Design cognition.
Dr. Bibhudutta Baral